← Keten

Design tokens

Warm, handcrafted, board-game physical. The island is the hero; the UI is quiet signage floating above it.

Type

Fraunces

Display — titles, big dice totals, victory screens


Nunito Sans — body, buttons, the game log. Friendly and legible at phone size: “Sara rolled 8 · Ahmed +2 Ore”.

Surfaces & accent

Parchment

--setl-parchment

Parchment dim

--setl-parchment-dim

Ink

--setl-ink

Honey (accent)

--setl-honey

The sea & the glass UI

Water deep

--setl-water-deep

Water

--setl-water

Water foam

--setl-water-foam

Glass panel

Glass UI

--setl-glass

Terrain & resources

Forest · Wood

--setl-lumber

Pasture · Wool

--setl-wool

Fields · Hay

--setl-grain

Hills · Brick

--setl-brick

Mountains · Ore

--setl-ore

Desert

--setl-desert

Player colors

Every piece doubles its color with a glyph so the game stays readable for color-blind players.

Player 1

--setl-player-1

Player 2

--setl-player-2

Player 3

--setl-player-3

Player 4

--setl-player-4

Player 5

--setl-player-5

Player 6

--setl-player-6

Player 7

--setl-player-7

Radii, elevation & motion

sm · 8px
md · 14px
lg · 22px · float

UI motion: 120 / 220 / 420ms. Board theatrics (dice tumble) cap at 1.5s and never block input. Everything collapses to instant when the device asks for reduced motion.