Design tokens
Warm, handcrafted, board-game physical. The island is the hero; the UI is quiet signage floating above it.
Type
Fraunces
Display — titles, big dice totals, victory screens
Nunito Sans — body, buttons, the game log. Friendly and legible at phone size: “Sara rolled 8 · Ahmed +2 Ore”.
Surfaces & accent
Parchment
--setl-parchment
Parchment dim
--setl-parchment-dim
Ink
--setl-ink
Honey (accent)
--setl-honey
The sea & the glass UI
Water deep
--setl-water-deep
Water
--setl-water
Water foam
--setl-water-foam
Glass UI
--setl-glass
Terrain & resources
Forest · Wood
--setl-lumber
Pasture · Wool
--setl-wool
Fields · Hay
--setl-grain
Hills · Brick
--setl-brick
Mountains · Ore
--setl-ore
Desert
--setl-desert
Player colors
Every piece doubles its color with a glyph so the game stays readable for color-blind players.
Player 1
--setl-player-1
Player 2
--setl-player-2
Player 3
--setl-player-3
Player 4
--setl-player-4
Player 5
--setl-player-5
Player 6
--setl-player-6
Player 7
--setl-player-7
Radii, elevation & motion
UI motion: 120 / 220 / 420ms. Board theatrics (dice tumble) cap at 1.5s and never block input. Everything collapses to instant when the device asks for reduced motion.